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RUNS

The three modes, what a finished run is worth, and what it takes to move up the ladder.

The three modes

All three share the same 3 revealed starters and the same 18 Gym Leaders, 4 offered per badge and 8 needed to advance. Once you are Champion the discount stops: the Top1 and every Hill defence are full strength in every mode. Each mode keeps its own ladder, so a Nuzlocke run is never measured against a Classic one.

ModeWhat changes
ClassicThe easier difficulty. Every opponent up to the Elite Four is drawn from a weaker roster, about 9% weaker at your first badge and easing to 5% by your 6th. The Elite Four is drawn 3% weaker.
ProThe same game at full strength, with nothing drawn weaker at any point. Blind pick is gone, so starters and wild encounters are revealed here like everywhere else.
NuzlockeFull strength like Pro, plus permadeath. A fainted Pokemon is gone for good, and there are no Revives.

How a run is scored

Score is worked out once, when the run ends and you save it. Everything below is added together.

ComponentPointsWhat counts
Badges100Each Gym Badge earned
Elite Four60Each Elite Four member beaten
Trainers25Every route trainer beaten
Pokemon caught15Total catches in the run
Gold1Gold in hand at the end
Achievements25Each one unlocked. Iron Nuzlocke pays 100 instead

Achievements

13 of them, all judged on how the finished run went rather than on anything you opt into.

AchievementHow to earn itPoints
Iron WillFinish a run without using a single Potion or Revive25
Master of OneEnd the run with 5 or more on the team, all sharing a primary type25
Safari SharpshooterCatch 3 or more in the Safari Zone in one run25
Lucky ShineCatch 2 or more shiny Pokemon in one run25
Evolution ChainEvolve more than 7 Pokemon in one run25
Status Effect SpecialistLand a status condition 10 or more times in one run25
Flawless VictoryBecome Champion without losing a single Pokemon during the Elite Four25
Comeback KidWin a battle after your last Pokemon standing dropped below a tenth of its HP25
PerfectionistFinish a run with no Pokemon ever breaking out of a ball, having caught at least one25
High RollerSpend 3,000 or more Gold at Lucky Dice in one run25
UnderdogBecome Champion with a team made entirely of Pokemon that never evolve25
King of the HillBeat the number one Challenger in King of the Hill25
Iron NuzlockeBecome Champion in Nuzlocke without losing a single Pokemon100

Trainer ranks

Rank is lifetime EXP across every run you have ever saved, added up, with no multiplier. From Veteran up it also asks for finished runs, so EXP alone cannot fake a Champion.

RankLifetime EXPAnd also
RookieWhere everyone starts
Ace10,000
Veteran30,000Champion 1 time or more
Elite50,000Champion 3 times or more
Champion150,000Champion 6 times or more, 151 species caught
Professor500,000Champion 10 times or more, 25 ranked PvP wins, 10 Pokemon raised

Shiny Pokemon

Every wild encounter, starter pick and Legendary or Mythical encounter rolls its own independent chance of turning up shiny: 1 in 512. A shiny is cosmetic, it changes no stat. Eggs roll their own odds, on the Eggs page.

Automatic save

A run saves itself as you play. Close the browser mid-run and you can pick up where you left off, for up to 7 days. As a Guest that only works on the same device; signed in it is tied to your account, so you can carry on somewhere else.

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