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DAYCARE

The yard, the Lab and everything that pays out while a run is not happening.

Rarity

Rarity is set when a Pokemon arrives and never changes on its own. It lifts every stat by the same amount and decides what a fusion pays out.

RarityStat bonusDust from a fusion
Commonnonenone
Rare+3%10
Epic+6%30
Awakened+10%90

Passives

A Pokemon above Common carries a passive. Which one depends on its line and its rarity, so 9 exist and any single Pokemon has one.

PassiveLineRarityWhat it does
Well FedCareRareIts mood never falls below Content.
Steady HeartCareEpicAlways in a good mood. It stays Thriving even with no care at all.
BeaconCareAwakenedWhile in the yard, every Pokémon earns double affection per pet.
Nest EggYieldRareWhile in the yard, eggs hatch 20% sooner.
MentorYieldEpicPasses a quarter of its Spire XP to the lowest-level Pokémon in the Lab.
ProspectorYieldAwakenedFusions it takes part in pay double dust.
PackmateJourneyRareWhile in the yard, expeditions come home 20% sooner.
ForagerJourneyEpicWhile in the yard, expeditions are 15% likelier to bring back an egg.
HeirloomJourneyAwakenedIts held item is not used up when it triggers in the Spire.

Fusion

Two Pokemon of the same rarity and the same evolution line fuse into one of the next rarity up. The line is what counts, not the stage: a Machop fuses with a Machamp, a Pichu with a Raichu. Level does not matter either. Awakened is the top, so an Awakened cannot fuse further.

The one you keep goes up a rarity, and on its first fusion it is dealt one of the 3 passive lines, which it then climbs with every rarity after. The other one is consumed: it shows as Fused in the Spire's squad picker and cannot be brought back. A locked Pokemon cannot be fused away, so lock the one you mean to keep.

Every fusion pays Dust, set by the rarity it makes (the table under Rarity). A shiny fed into it pays 3x, and a keeper that already carries Prospector pays 2x.

The yard shop

Toys are decoration. They change how the yard looks and nothing else.

ToyCostCondition
Poké Ball BannerGift
Umbreon Photo600
Espeon Photo600
Glaceon Photo600
Leafeon Photo600
Football1,260
Eevee Painting1,350
Potted Plant2,205Needs the Nightstand first
Speaker Set2,835Needs the Retro Console first
Nightstand3,465
Pikachu Plush5,670
Retro Console6,300

Evolution stones

Bought in the shop and used from the bag. Each one works on a fixed list of species.

StoneCostDescription
Dawn Stone450A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
Dusk Stone450A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
Everstone450An item to be held by a Pokémon. It is a peculiar stone that stops the holder from evolving.
Fairy Charm450A charm packed with the same energy Fairy-type moves carry. Makes certain species of Pokémon evolve.
Fire Stone450A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
Ice Stone450A peculiar stone that makes certain species of Pokémon evolve. It is a crystal as cold as ice.
King's Rock450An item to be held by a Pokémon. It is a peculiar item that makes some Pokémon evolve.
Leaf Stone450A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
Moon Stone450A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
Oval Stone450A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
Shiny Stone450A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
Sun Stone450A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
Thunder Stone450A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
Water Stone450A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

Levelling

Daycare Pokemon gain experience on their own over time, up to level 100. The curve is cubic, the same shape every experience group in the main series uses: the first ten levels are a fraction of the road to 50, and the last ten before it are about half.

What sets the rate, per Pokemon, per hour: a flat 40 to start with, its own affection worth up to +30 (rising fastest at the beginning, so the first affection you give is worth the most), excitement worth +10 to +40 for five minutes after you click it, and mood worth up to 15% of the base either way.

Time away is credited up to 6 hours, so leaving the tab open all night is not the same as playing. A Samsara climb pays experience on top of this, and it is the faster of the two by design: idle raises a Pokemon, climbing raises it quicker.

How fast a Pokemon climbs also depends on the group it belongs to. A slow group needs a quarter more XP for the same level.

GroupXP needed
Fast0.8x
Normal1x
Slow1.25x

Raising

A title for every so many Pokemon brought to level 50.

TitleRaised to 50
Caretaker1
Nurturer5
Ranger10
Warden25
Elder50
Legend100

Eggs

4 kinds. A Shiny Egg is won on the weekly Spire podium or by finishing 1st on a Daily Challenge board, and it is the only one whose contents are known before it hatches.

Egg
Common
Eevee
ShinyGuaranteed shiny. The weekly Spire podium, and the Daily Challenge day winner.
DriftBetter odds at every rung. The Eggs page has the numbers.

Expeditions

7 places to send a team. A team that is out is hunting, and one that is back is resting.

Destination
Plains
Meadow
Forest
Wetland
Rocky Beach
Peak
Cavern

Daycare achievements

52 of them across 12 tracks, each paying Kibble once.

Hatching

GoalNeedsPays
Hatch your first Egg1150
Hatch 10 Eggs10300
Hatch 25 Eggs25525
Hatch 50 Eggs50900
Hatch 100 Eggs1001,875

Raising

GoalNeedsPays
Raise a Pokemon to level 501225
Raise 5 to level 505450
Raise 10 to level 5010750
Raise 25 to level 50251,500
Raise 50 to level 50503,000

Shinies

GoalNeedsPays
Hatch a Shiny1450
Hatch 5 Shinies51,200
Hatch 15 Shinies153,000
Raise 5 Shinies to level 5051,500
Raise 10 Shinies to level 50102,400
Climb 50 Spire floors with a Shiny in the squad50450
Climb 100 floors with a Shiny, across any number of climbs100900
Climb 200 floors with a Shiny, across any number of climbs2001,800

Daycare Pokedex

GoalNeedsPays
See 10 species in the Daycare10150
See 25 species25225
See 50 species50450
See 100 species100900
See 200 species2001,800
See 350 species3503,000

Devotion

GoalNeedsPays
Visit 7 days running7225
Visit 30 days running30675
Visit 100 days running1001,875

Bond

GoalNeedsPays
Give 1,000 affection1,000225
Give 5,000 affection5,000450
Give 10,000 affection10,000900
Give 50,000 affection50,0002,250

The Spire

GoalNeedsPays
Reach Spire floor 55225
Reach Spire floor 1010450
Reach Spire floor 20201,125
Reach Spire floor 30302,250

The Deep

GoalNeedsPays
Reach the den1225
Clear the den carrying the hardest of the day's five1675
Reach the den in all seven biomes7900

Spire Crown

GoalNeedsPays
Win a Spire week1600
Win 3 Spire weeks31,350
Win 10 Spire weeks103,000

Champion

GoalNeedsPays
Become Champion1225
Become Champion 10 times10675
Become Champion 50 times501,650
Become Champion 100 times1003,000

Ranked

GoalNeedsPays
Win a ranked battle1225
Win 10 ranked battles10675
Win 50 ranked battles501,650
Win 100 ranked battles1003,000

Company

GoalNeedsPays
Make a friend1150
Make 5 friends5450
Make 15 friends151,125

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