The yard, the Lab and everything that pays out while a run is not happening.
Rarity is set when a Pokemon arrives and never changes on its own. It lifts every stat by the same amount and decides what a fusion pays out.
| Rarity | Stat bonus | Dust from a fusion |
|---|---|---|
| Common | none | none |
| Rare | +3% | 10 |
| Epic | +6% | 30 |
| Awakened | +10% | 90 |
A Pokemon above Common carries a passive. Which one depends on its line and its rarity, so 9 exist and any single Pokemon has one.
| Passive | Line | Rarity | What it does |
|---|---|---|---|
| Well Fed | Care | Rare | Its mood never falls below Content. |
| Steady Heart | Care | Epic | Always in a good mood. It stays Thriving even with no care at all. |
| Beacon | Care | Awakened | While in the yard, every Pokémon earns double affection per pet. |
| Nest Egg | Yield | Rare | While in the yard, eggs hatch 20% sooner. |
| Mentor | Yield | Epic | Passes a quarter of its Spire XP to the lowest-level Pokémon in the Lab. |
| Prospector | Yield | Awakened | Fusions it takes part in pay double dust. |
| Packmate | Journey | Rare | While in the yard, expeditions come home 20% sooner. |
| Forager | Journey | Epic | While in the yard, expeditions are 15% likelier to bring back an egg. |
| Heirloom | Journey | Awakened | Its held item is not used up when it triggers in the Spire. |
Two Pokemon of the same rarity and the same evolution line fuse into one of the next rarity up. The line is what counts, not the stage: a Machop fuses with a Machamp, a Pichu with a Raichu. Level does not matter either. Awakened is the top, so an Awakened cannot fuse further.
The one you keep goes up a rarity, and on its first fusion it is dealt one of the 3 passive lines, which it then climbs with every rarity after. The other one is consumed: it shows as Fused in the Spire's squad picker and cannot be brought back. A locked Pokemon cannot be fused away, so lock the one you mean to keep.
Every fusion pays Dust, set by the rarity it makes (the table under Rarity). A shiny fed into it pays 3x, and a keeper that already carries Prospector pays 2x.
Toys are decoration. They change how the yard looks and nothing else.
| Toy | Cost | Condition |
|---|---|---|
| Poké Ball Banner | Gift | |
| Umbreon Photo | 600 | |
| Espeon Photo | 600 | |
| Glaceon Photo | 600 | |
| Leafeon Photo | 600 | |
| Football | 1,260 | |
| Eevee Painting | 1,350 | |
| Potted Plant | 2,205 | Needs the Nightstand first |
| Speaker Set | 2,835 | Needs the Retro Console first |
| Nightstand | 3,465 | |
| Pikachu Plush | 5,670 | |
| Retro Console | 6,300 |
Bought in the shop and used from the bag. Each one works on a fixed list of species.
| Stone | Cost | Description |
|---|---|---|
| Dawn Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. |
| Dusk Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. |
| Everstone | 450 | An item to be held by a Pokémon. It is a peculiar stone that stops the holder from evolving. |
| Fairy Charm | 450 | A charm packed with the same energy Fairy-type moves carry. Makes certain species of Pokémon evolve. |
| Fire Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. |
| Ice Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is a crystal as cold as ice. |
| King's Rock | 450 | An item to be held by a Pokémon. It is a peculiar item that makes some Pokémon evolve. |
| Leaf Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. |
| Moon Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. |
| Oval Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. |
| Shiny Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. |
| Sun Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. |
| Thunder Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. |
| Water Stone | 450 | A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. |
Daycare Pokemon gain experience on their own over time, up to level 100. The curve is cubic, the same shape every experience group in the main series uses: the first ten levels are a fraction of the road to 50, and the last ten before it are about half.
What sets the rate, per Pokemon, per hour: a flat 40 to start with, its own affection worth up to +30 (rising fastest at the beginning, so the first affection you give is worth the most), excitement worth +10 to +40 for five minutes after you click it, and mood worth up to 15% of the base either way.
Time away is credited up to 6 hours, so leaving the tab open all night is not the same as playing. A Samsara climb pays experience on top of this, and it is the faster of the two by design: idle raises a Pokemon, climbing raises it quicker.
How fast a Pokemon climbs also depends on the group it belongs to. A slow group needs a quarter more XP for the same level.
| Group | XP needed |
|---|---|
| Fast | 0.8x |
| Normal | 1x |
| Slow | 1.25x |
A title for every so many Pokemon brought to level 50.
| Title | Raised to 50 |
|---|---|
| Caretaker | 1 |
| Nurturer | 5 |
| Ranger | 10 |
| Warden | 25 |
| Elder | 50 |
| Legend | 100 |
4 kinds. A Shiny Egg is won on the weekly Spire podium or by finishing 1st on a Daily Challenge board, and it is the only one whose contents are known before it hatches.
| Egg | |
|---|---|
| Common | |
| Eevee | |
| Shiny | Guaranteed shiny. The weekly Spire podium, and the Daily Challenge day winner. |
| Drift | Better odds at every rung. The Eggs page has the numbers. |
7 places to send a team. A team that is out is hunting, and one that is back is resting.
| Destination | |
|---|---|
| Plains | |
| Meadow | |
| Forest | |
| Wetland | |
| Rocky Beach | |
| Peak | |
| Cavern |
52 of them across 12 tracks, each paying Kibble once.
| Goal | Needs | Pays |
|---|---|---|
| Hatch your first Egg | 1 | 150 |
| Hatch 10 Eggs | 10 | 300 |
| Hatch 25 Eggs | 25 | 525 |
| Hatch 50 Eggs | 50 | 900 |
| Hatch 100 Eggs | 100 | 1,875 |
| Goal | Needs | Pays |
|---|---|---|
| Raise a Pokemon to level 50 | 1 | 225 |
| Raise 5 to level 50 | 5 | 450 |
| Raise 10 to level 50 | 10 | 750 |
| Raise 25 to level 50 | 25 | 1,500 |
| Raise 50 to level 50 | 50 | 3,000 |
| Goal | Needs | Pays |
|---|---|---|
| Hatch a Shiny | 1 | 450 |
| Hatch 5 Shinies | 5 | 1,200 |
| Hatch 15 Shinies | 15 | 3,000 |
| Raise 5 Shinies to level 50 | 5 | 1,500 |
| Raise 10 Shinies to level 50 | 10 | 2,400 |
| Climb 50 Spire floors with a Shiny in the squad | 50 | 450 |
| Climb 100 floors with a Shiny, across any number of climbs | 100 | 900 |
| Climb 200 floors with a Shiny, across any number of climbs | 200 | 1,800 |
| Goal | Needs | Pays |
|---|---|---|
| See 10 species in the Daycare | 10 | 150 |
| See 25 species | 25 | 225 |
| See 50 species | 50 | 450 |
| See 100 species | 100 | 900 |
| See 200 species | 200 | 1,800 |
| See 350 species | 350 | 3,000 |
| Goal | Needs | Pays |
|---|---|---|
| Visit 7 days running | 7 | 225 |
| Visit 30 days running | 30 | 675 |
| Visit 100 days running | 100 | 1,875 |
| Goal | Needs | Pays |
|---|---|---|
| Give 1,000 affection | 1,000 | 225 |
| Give 5,000 affection | 5,000 | 450 |
| Give 10,000 affection | 10,000 | 900 |
| Give 50,000 affection | 50,000 | 2,250 |
| Goal | Needs | Pays |
|---|---|---|
| Reach Spire floor 5 | 5 | 225 |
| Reach Spire floor 10 | 10 | 450 |
| Reach Spire floor 20 | 20 | 1,125 |
| Reach Spire floor 30 | 30 | 2,250 |
| Goal | Needs | Pays |
|---|---|---|
| Reach the den | 1 | 225 |
| Clear the den carrying the hardest of the day's five | 1 | 675 |
| Reach the den in all seven biomes | 7 | 900 |
| Goal | Needs | Pays |
|---|---|---|
| Win a Spire week | 1 | 600 |
| Win 3 Spire weeks | 3 | 1,350 |
| Win 10 Spire weeks | 10 | 3,000 |
| Goal | Needs | Pays |
|---|---|---|
| Become Champion | 1 | 225 |
| Become Champion 10 times | 10 | 675 |
| Become Champion 50 times | 50 | 1,650 |
| Become Champion 100 times | 100 | 3,000 |
| Goal | Needs | Pays |
|---|---|---|
| Win a ranked battle | 1 | 225 |
| Win 10 ranked battles | 10 | 675 |
| Win 50 ranked battles | 50 | 1,650 |
| Win 100 ranked battles | 100 | 3,000 |
| Goal | Needs | Pays |
|---|---|---|
| Make a friend | 1 | 150 |
| Make 5 friends | 5 | 450 |
| Make 15 friends | 15 | 1,125 |