One story run a day, one rule everyone shares.
The story, under one rule everyone shares, once a day. The rule changes at 01:00 UTC, which is 22:00 in Brazil and the hour The Deep and Samsara roll on. Your best run of the day stands on the day's board, and the board resets with the rule.
A run cannot start in the last 60 minutes before the roll, so no run is played under one rule and handed in under the next. A guest cannot start one at all: the board is the point, and a guest never reaches it.
Eight badges, then straight to the Elite Four. No Mythical, no fork, no roads, no Rival, no Legendary, and the Safari Zone is shut. The Elite Four fights at 93% of its story strength, and route trainers evolve your team 25 points more often, which pays back the road the run no longer walks.
Red holds the Hill: his Mt. Silver six, with Pikachu carrying a Light Ball.
26 rules. Each one comes up once every 26 days, never twice in a row, and the day picks it, not you.
| Rule | Touches | What it does |
|---|---|---|
| No Dragons | Catches | No Dragon-type can be caught today. Trainers still field them. |
| No Ghosts | Catches | No Ghost-type can be caught today. Trainers still field them. |
| No Steels | Catches | No Steel-type can be caught today. Trainers still field them. |
| No Fairies | Catches | No Fairy-type can be caught today. Trainers still field them. |
| No Fires | Catches | No Fire-type can be caught today. Trainers still field them. |
| No Waters | Catches | No Water-type can be caught today. Trainers still field them. |
| No Psychics | Catches | No Psychic-type can be caught today. Trainers still field them. |
| Flying Only | Catches | Only Flying-type can be caught today. |
| Water Only | Catches | Only Water-type can be caught today. |
| Normal Only | Catches | Only Normal-type can be caught today. |
| Grass Only | Catches | Only Grass-type can be caught today. |
| Psychic Only | Catches | Only Psychic-type can be caught today. |
| Bug Only | Catches | Only Bug-type can be caught today. |
| Five Slots | Roster | The active roster holds 5, not 6. |
| Only Pikachu | Starter | Your starter is Pikachu, and it never leaves your team. |
| Only Eevee | Starter | Your starter is Eevee, and it never leaves your team. |
| Only Riolu | Starter | Your starter is Riolu, and it never leaves your team. |
| Permadeath | Faints | A fainted Pokémon is gone. No Revives. |
| Blind | Encounters | Wild cards stay face down until you pick one. |
| No Tickets | Items | No tickets today. No reroll to spend, and the Safari Zone stays shut. |
| Bare Hands | Items | No items during battle. The bag stays shut. |
| Sealed | Starter | The Professor picks your starter. |
| Kin | Catches | Every catch must share a type with your starter. |
| Kanto Only | Catches | Only Kanto Pokémon can be caught today. |
| Inverse | Battles | The type chart is flipped today. Super effective hits soft, resisted hits hard, and immunities take double. |
| First Sight | Encounters | One wild card per encounter. What appears is what there is. |
Taking the title pays a Drift Egg, once a day, collected on your next visit to the Daycare. Beating Red, who holds the Hill after the Elite Four, pays the Daily Challenger ribbon; ten days of that pay the Daily Devotee. Finishing 1st on the day's board pays a Shiny Egg, 250 Kibble and the Daily Master ribbon, and ties at the top all pay. Every ribbon is handed out when the day closes, to everyone who earned it at once; the Shiny Egg and the Kibble wait at the Daycare.
A daily run is scored the way every story run is, see Runs, and it stays on its own board: it never reaches the season ranking, lifetime EXP or King of the Hill.