Everything you can buy, throw or hold, and what it costs.
Open between route encounters. Prices never move.
| Item | Shelf | Gold | What it does |
|---|---|---|---|
| Pokéball | Pokéballs | 10 | Round and classic. |
| Great Ball | Pokéballs | 25 | Still round. |
| Ultra Ball | Pokéballs | 45 | More rounder I guess.. |
| Berry Snack | Berrys | 30 | Small catch-chance boost for one throw. |
| Poke Treat | Berrys | 90 | Big 1.5x catch boost, target won't flee on a miss. |
| Potion | Items | 15 | Heals a Pokémon for half its max HP. |
| Revive | Items | 30 | Brings a fainted Pokémon back at half HP. |
| Reroll Ticket | Tickets | 40 | Rerolls the current wild encounter list. |
| Safari Zone Ticket | Tickets | 250 | One visit to the Safari Zone. |
The multiplier goes straight into the catch roll. A Master Ball skips the roll entirely.
| Ball | Catch rate |
|---|---|
| Pokéball | 1x |
| Great Ball | 1.5x |
| Ultra Ball | 2x |
| Master Ball | Always catches |
Thrown during an encounter instead of a ball.
| Item | Gold | Catch boost | Also |
|---|---|---|---|
| Berry Snack | 30 | 1.1x | |
| Poke Treat | 90 | 1.5x | Cuts the chance it runs by 15% |
Tokens are won at Lucky Dice and spent here. Gold does not buy these directly.
| Item | Tokens | What it does |
|---|---|---|
| Potion | 65 | |
| Revive | 110 | |
| Key Prize | 250 | Sparkly. |
| Roll | Pays |
|---|---|
| Triple 6 | 90x |
| Triple 1 | 75x |
| Triple | 30x |
| Straight | 15x |
| Pair | 6x |
Two kinds of item drop from run battles, each on its own roll. Neither needs a Daycare companion; one along for the run adds 1% to both.
| Kind | Per win | With a companion | Caps |
|---|---|---|---|
| Held items, for PvP and Samsara | 6% | 7% | 2 a run, 8 a day, 10 of any one item |
| Trade items, for the Daycare | 6% | 7% | 2 a run, 8 a day, 10 of each |
Which tier of held item drops leans on the companion's level: the higher it is, the more often rare and epic come up. Without one it rolls as a level 1 would, mostly common. Neither kind rolls in PvP, in Samsara, or on a loss.
Found at the PokeStops along whichever road you took out of the cave, so which game you get is decided by that fork and not by you. Spend Gold to play for Tokens, then spend Tokens in the Token Shop. The Shop is the same either way, and so is what a play is worth: the two games pay the same on average and differ only in shape.
Lucky Dice, on the Cinder Road. Roll three dice for Tokens, one roll at a time or five at once. Pairs are common and small, a triple is rare and large.
Blackjack, on the Cruise Ship. Beat the dealer without going over 21. The dealer stands on all 17s, and there is no doubling, splitting or insurance. A natural blackjack pays 3:2, a push pays half, and five cards without busting wins on the spot for the biggest payout in either game.
Carried into the Spire and into PvP. These are read live from the game database when the page opens, so they are current even between builds.
Loading held items.