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     HTML on it to convert. Served for `Accept: text/markdown` on the homepage.
     Keep it short: it is an entry point, and the wiki is the manual. -->

# Rinne

Source: https://playrinne.com/

Rinne is a free roguelike Pokemon catching game that runs in the browser. Pick
one of three starters, cross a randomly drawn map, catch what you meet, beat 8
of the 18 Gym Leaders, then the Elite Four, and the run ends the moment you
become Champion or lose everything trying. Nothing to install, no payment, no
account needed to play a run.

It is one person's fan project. Pokemon and every character in it belong to
Nintendo, Game Freak and The Pokemon Company; Rinne is not affiliated with any
of them and sells nothing.

## What an agent can answer from this site

The wiki is generated from the game's own tables, so the numbers on it are the
numbers the game uses. It is the part worth reading:

- Damage, move selection, and every status condition: https://playrinne.com/wiki-battles.html
- All 324 type matchups, both directions: https://playrinne.com/wiki-type-chart.html
- 833 moves, with power, accuracy, PP and effect: https://playrinne.com/wiki-moves.html
- 50 abilities and 25 natures, and who carries them: https://playrinne.com/wiki-abilities.html
- Every evolution road, by level, stone, trade or branch: https://playrinne.com/wiki-evolution.html
- All 1,521 species with stats and matchups: https://playrinne.com/pokedex.html

Ask for `Accept: text/markdown` on any of those and you get markdown instead of
the page. The same files are also readable directly under https://playrinne.com/md/.

## The three modes

Every mode shares the same 3 revealed starters and the same 18 Gym Leaders, of
which 4 are offered per badge and 8 are needed to advance. Each keeps its own
ladder, so a Nuzlocke run is never measured against a Classic one.

- **Classic**: the easier difficulty. Opponents up to the Elite Four are drawn
  from a weaker roster, about 9% weaker at the first badge, easing to 5% by the
  sixth.
- **Pro**: the same game at full strength, nothing drawn weaker at any point.
- **Nuzlocke**: full strength, plus permadeath. A fainted Pokemon is gone for
  good and there are no Revives.

A finished run is scored once, when it is saved: 100 per badge, 60 per Elite
Four member, 25 per route trainer, 15 per Pokemon caught, 1 per Gold in hand,
and 25 for each of the 13 achievements. Full breakdown at
https://playrinne.com/wiki-runs.html.

## What else is here

- **Daily Challenge**: one story run a day under a rule everybody shares.
  https://playrinne.com/wiki-daily.html
- **The Deep**: a daily crawl, five Pokemon on the table and a den at the
  bottom. https://playrinne.com/wiki-deep.html
- **Daycare**: what happens between runs, with rarity, passives and a shop.
  https://playrinne.com/wiki-daycare.html
- **Samsara Spire**: three towers, a shard shop, and 29 relics.
  https://playrinne.com/wiki-spire.html
- **Safari Zone**: biomes, depth, and what the path hints mean.
  https://playrinne.com/wiki-safari.html

## Where to look next

- Every page, with a note on each: https://playrinne.com/llms.txt
- Machine-readable index: https://playrinne.com/sitemap.xml
- Wiki index: https://playrinne.com/wiki.html
- What changed and when: https://playrinne.com/news.html
- Privacy: https://playrinne.com/privacy.html
